Postby Dante » Sun Mar 07, 2010 1:35 pm
Really I would think that would depend upon the kid and the age group. When creating a story that targets young people you have remember that one or two years makes a REALLY big difference. That means that something that seems cool to a 10 year old is going to seem childish and immature to a 12 year old. On the flip side, that which just excites a bit of adrenaline to a 12 year old will scare a 10 year into a sleepless night of horrors.
Furthermore, protagonist connection will be far harder unless you can match the age of your protagonist to that of the reader. Your reader isn't going to be interested in the life of an older teenager, he wants adventure NOW. Nor does he want to feel belittled and babyish reading about a character that's younger them him/her. (To be subtle or clever about it, you could always have your omnipotent narrator connect with the reader by referring to said character as "about their age")
As adults we don't typically see these things in this manner because our notion of age changes dramatically when as we leave adolescence (I almost believe this is a maternal/paternal instinct to psychologically see our children as our own protagonists), but in our youth things were quite different - you can probably remember that most of your friends weren't likely much younger or older then you.
Once you have this notion down, you can probably start to focus in on your target audience. When this comes to things of questionable morality, age can and will make a big difference. Sadly, modern culture provides guidelines and these not only represent what many young people view as guidelines of acceptably viewable material, but they also expect to view it as a sign of their own coming of age. It's hilarious really, because society teaches them it's alright to view PG-13 material at 13 when in reality, a 13 year old should have no place observing most of that stuff... and then, the church, which should have influenced the cultural values of society more, picks on them for doing it. <_<
I'm not an expert, I'll admit, but I think that if you have a story that is begging you as the author to add violence because that event is important to the story or character development, then you can't quite leave it out. Our creative flow is unfortunately unwilling to be molded by anything and sometimes stories simply speak to us as we write them. But, how you write that story is up to you.
I would then however, like to present a hypothesis on this topic. That is a rather uncommon viewpoint that violence in a story is not bad, it's how violence is presented that is bad. In other words, in the western culture, we present violence from the viewpoint that a violent event, killing and torturing others, ect., is an experience observed from third person. That it's an event without emotions or empathy; it is nothing more then flashing lights followed by a single soundtrack of the phrase "AHHHHHH!" (Notice how you probobly felt numb watching "shock and awe" on international television). That is, nothing more then an image that is perceived. Time and time again, this is how battle, murder and the face of war is presented to young people and so they learn that this is an acceptable behavioral reaction to violence. "I simply lose touch with my emotions, observe myself from out of body and do what needs to be done." That is to say, we depersonalize violence under the banner, of "the end justifies the means" - and western culture loves it, you can't beat the commies any other way.
But instead of using violence to kill their emotions, it can also be a powerful force to teach them empathy and to see the murder of human beings not as a natural way of life, but as an unnatural evil. The latter is rarely done, so you have few examples. It is easy, I imagine, to describe what a battle scene looks like, to describe blood and gore as an image... it very hard though, to describe how it feels to be there, how it feels to be a part of it all and how it feels to watch with your own eyes the life-soul of another human being fade from existence at your hand. To realize that the "Them" your nation or side always talked about, is actually no more or less human then you and begging you now for help in pain.
Do it the first way, and your character will slaughter a hundred souls and go out for ice-cream without even washing his hands. Do the latter, and the first innocent soul he realizes that he harms will scar his soul for the rest of his life. Then which character is the one you're creating? (And can you afford their therapy bills when you're done)
So then, try to see if you can sketch out a rough draft of the battle scene ahead of time, and see if you can't make the focus more on the human attributes and less on the visual ones - and as an author, take them with this to lands they've never seen. Sure, human beings bleed when you cut them, but that's boring, they've already been there by now. But they've never had to watch facial expressions, or hear the pleas of the person they kill, they've never had their hand grabbed before they felt the pulse stop of their best friend. They've watched themselves get pummeled by a million arrows and survive by author ex machina, but they've never whimpered as they lived by sheer luck through the experience of almost certain instant death and then stood humiliated before hundreds of others (who honestly couldn't care) that they wet themselves from sheer fright of the experience (Make sure to build their bravery up before-hand though so the reader doesn't just assume they're weak). They've never had to face the eyes, pain and hatred of the ones who cherished the life they took, nor did they ever get to experience a spiritual experience of flipping perspectives of the person they killed and beg themselves not to kill them.
Then let them fear pain and horror from one side, and humiliation and collapse of their self-esteem from the other and you can create a living hell for your character on the battlefield without describing a single drop of blood. And in media today, you can create a vivid and tactile world your reader will have NEVER been to on top of it all. For in today's world, a single tear is more powerful then so many buckets of red paint. They may wake up with nightmares from the experience, but you'd rather your reader awoke with the terror of experiencing war, then viewing the murder of others as a "glorious" or "numb" experience.
That though, is simply my perspective as an author. They'd probably burn my books, but claim the bloodshed and numbness as "good clean fun".
FKA Pascal